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Arcade: Methodology for video game development in engineering courses

Arcade is a methodology for game design and development, intended for students with programming skills who may not have advanced artistic abilities. This methodology was implemented in an elective systems engineering course at a higher education institution over four academic semesters. During this time, 87 students participated, resulting in the creation of 48 video games. Designed to enable the development of an acceptable video game in its initial version —or at least software with essential functions— Arcade allows for efficient game design and development within tight budgets and limited resources, using no more than two developers, specifically programmers. 



It is currently utilized in graduation projects within the Systems Engineering program.


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Por Diego Darío López Mera
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Diego Darío López Mera
Todos los derechos reservados ©